AoeStats
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Pilgrims

509296920Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Berbers · India
1380
+16
🇨🇳 Teutons · China
1344
+17
🇺🇸 Ethiopians · United States
1332
+18
🇲🇽 Wei · Mexico
1329
+18
🇨🇳 Poles · China
1464
-21
🇺🇸 Persians · United States
1461
-21
🇺🇸 Gurjaras · United States
1309
-15
🇫🇷 Vietnamese · France
1254
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,222 11:31 16:34 38:59 ⛏ Fish Boom FC
43 2,189 12:17 20:08 41:21 ⛏ Fish Boom FC
37 1,857 11:17 15:41 29:03 ⛏ Fish Boom FC
36 1,801 12:38 20:24 35:09 ⛏ Fish Boom into Fire Galleys FC
34 1,719 13:19 16:55 44:42 ⛏ Fish Boom FC
30 1,509 11:31 17:41 32:32 ⛏ Fish Boom FC
24 1,221 12:26 18:27 28:46 ⛏ Fish Boom FC
17 839 13:08 20:05 36:02 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,555 21,190 17,225 1,375 68,345 70,451
28,870 18,296 16,230 3,650 67,046 71,747
27,270 19,020 12,280 4,450 63,020 66,127
19,470 27,762 13,040 2,335 62,607 63,269
11,100 22,340 14,365 3,450 51,255 52,622
16,630 17,733 8,060 3,110 45,533 51,376
15,810 16,935 8,370 3,650 44,765 47,356
13,275 16,551 7,290 3,965 41,081 41,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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