AoeStats
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Black Forest

510368063Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 97m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1050
+15
🇦🇷 Poles · Argentina
1050
+15
🇫🇷 Khitans · France
1036
-15
🇹🇷 Turks · Türkiye
1028
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 3,396 11:41 14:43 43:34 ⛏ Fast Castle
30 2,927 10:38 18:43 32:32 ⛏ Fast Castle
24 2,320 12:07 17:23 28:46 ⛏ Fast Castle
11 1,114 12:59 17:22 21:58 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
73,990 54,192 45,995 6,280 180,457 181,822
83,525 26,179 22,890 4,685 137,279 144,079
44,200 42,788 6,930 2,800 96,718 115,512
8,810 4,894 4,400 260 18,364 25,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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