AoeStats
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Arena

509957655Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 44m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Britons · Norway
1085
+15
🇫🇷 Celts · France
1043
+17
🇦🇷 Bulgarians · Argentina
1068
-16
🇦🇷 Poles · Argentina
1068
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,462 11:14 16:39 32:17 ⛏ Fast Castle
27 1,204 10:28 15:13 33:57 ⛏ Fast Castle
26 1,163 10:12 14:49 30:19 ⛏ Fast Castle
22 971 10:57 15:04 32:02 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,895 16,165 7,160 3,085 58,305 65,692
12,825 16,490 12,185 2,900 44,400 53,484
19,260 15,640 7,480 1,715 44,095 53,218
16,375 19,115 3,005 1,250 39,745 49,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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