AoeStats
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Arena

509949201Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 53m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1051
+17
🇦🇷 Poles · Argentina
1051
+17
🇹🇷 Italians · Türkiye
1090
-18
🇹🇷 Bohemians · Türkiye
1059
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,882 11:08 15:36 35:51 ⛏ Fast Castle
28 1,525 13:26 17:16 31:42 ⛏ Fast Castle
27 1,426 10:08 14:45 29:05 ⛏ Fast Castle
26 1,377 11:59 16:41 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,985 23,930 14,030 2,635 91,580 101,957
27,570 24,645 14,665 2,395 69,275 101,939
25,170 26,465 13,445 3,265 68,345 80,784
20,450 24,720 3,055 1,760 49,985 73,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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