AoeStats
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Arena

509935488Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 59m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1139
+13
🇩🇪 Bohemians · Germany
1139
+13
🇦🇷 Bulgarians · Argentina
1064
-13
🇦🇷 Poles · Argentina
1064
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,677 12:01 15:52 46:25 ⛏ Fast Castle
28 1,684 10:20 14:42 37:56 ⛏ Fast Castle
26 1,558 10:15 14:59 28:53 ⛏ Fast Castle
24 1,442 11:21 15:50 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,315 17,898 12,990 4,100 85,303 101,228
38,425 26,480 14,360 3,770 83,035 89,350
26,780 30,245 16,530 5,700 79,255 87,351
29,760 11,630 9,010 950 51,350 58,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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