AoeStats
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Arena

509926650Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 52m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1044
+20
🇦🇷 Poles · Argentina
1044
+20
🇫🇷 Britons · France
1138
-20
🇫🇷 Byzantines · France
1124
-20
Player eAPM Actions Feudal Castle Imperial Opening
32 1,668 10:54 14:37 39:22 ⛏ Fast Castle
25 1,320 10:01 14:30 30:40 ⛏ Fast Castle
24 1,242 10:24 14:37 36:23 ⛏ Fast Castle
23 1,231 11:31 16:26 33:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,635 32,245 12,180 2,900 77,960 80,748
43,035 14,405 11,605 3,510 72,555 83,941
24,025 23,960 5,165 1,400 54,550 68,380
15,630 13,756 7,790 1,150 38,326 44,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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