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Lombardia

507996511Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 51m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
1456
+14
🇫🇷 Muisca · France
1359
+18
🇨🇳 Cumans · China
1231
+22
🇺🇸 Saracens · United States
1413
-19
🇺🇸 Byzantines · United States
1403
-18
🇺🇸 Slavs · United States
1375
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 2,913 10:44 16:26 31:37 ⛏ Fast Castle
51 2,641 11:48 15:39 33:24 ⚔ FC into Scouts
43 2,211 9:38 21:06 36:20 ⚔ Archer Rush
39 2,008 10:23 20:53 39:55 ⚔ Scout Rush
36 1,828 10:47 15:09 34:11 ⛏ Fast Castle
29 1,480 10:16 14:23 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,870 14,545 22,820 1,725 80,960 84,931
31,725 15,474 19,645 5,000 71,844 74,622
30,145 18,715 11,615 1,600 62,075 81,319
12,950 19,534 14,215 6,390 53,089 66,804
16,380 19,279 13,440 3,005 52,104 57,381
22,960 8,726 13,390 4,300 49,376 55,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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