AoeStats
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Nomad

507970596Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 60m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1412
+18
🇺🇸 Aztecs · United States
1401
+18
🇨🇭 Wei · Switzerland
1467
-19
🇨🇭 Teutons · Switzerland
1434
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,761 14:35 19:00 45:22 ⛏ Fish Boom FC
42 2,545 12:47 24:58 41:25 ⚔ Fish Boom into Fire Galleys into Towers into Galleys FC
40 2,410 14:27 18:27 45:26 ⛏ Fish Boom FC
31 1,898 12:52 23:23 48:50 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
24,220 19,915 15,710 4,445 64,290 67,519
23,090 22,405 9,665 4,710 59,870 62,663
15,075 20,183 12,025 5,060 52,343 62,079
13,385 15,692 5,130 6,770 40,977 43,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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