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Lombardia

509559596Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 37m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1066
+12
🇨🇳 Franks · China
1028
+14
🇲🇽 Mongols · Mexico
913
+19
🇺🇸 Khitans · United States
901
+19
🇦🇷 Armenians · Argentina
998
-17
🇨🇿 Tatars · Czechia
986
-16
🇸🇪 Italians · Sweden
978
-16
🇦🇷 Teutons · Argentina
945
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,746 10:52 15:24 29:00 ⛏ Fast Castle
35 1,332 12:23 24:40 —
20 761 12:02 21:26 —
20 759 12:16 16:22 36:03 ⛏ Fast Castle
19 710 12:16 18:15 35:46 ⛏ Fast Castle
17 640 11:13 18:08 32:40 ⛏ Fast Castle
16 585 10:48 17:24 34:29 ⛏ Fast Castle
15 564 10:51 22:47 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,195 7,820 8,935 2,050 37,000 41,998
16,865 9,850 7,125 1,775 35,615 38,650
12,480 10,190 2,605 3,070 28,345 33,781
9,750 10,330 5,105 2,150 27,335 34,584
11,780 7,920 3,605 1,570 24,875 26,396
10,455 6,270 2,040 1,655 20,420 24,000
7,055 5,797 3,880 1,560 18,292 22,841
7,870 4,745 2,570 750 15,935 20,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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