AoeStats
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Black Forest

510420893Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 26m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Jurchens · Canada
1194
+9
🇨🇦 Khmer · Canada
1192
+10
🇳🇴 Japanese · Norway
1090
-11
🇦🇷 Khmer · Argentina
999
-8
Player eAPM Actions Feudal Castle Imperial Opening
39 1,048 11:00 18:25 — ⛏ Fish Boom FC
21 569 12:13 15:55 — ⛏ Fast Castle
18 477 12:07 16:42 — ⚔ Fish Boom FC into Archers
17 459 12:48 18:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,020 5,850 1,620 270 16,760 17,063
6,150 5,918 1,995 300 14,363 15,449
7,025 6,426 500 360 14,311 16,654
5,975 5,234 350 515 12,074 15,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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