AoeStats
← Mike Ehrmantraut

Arena

508070445Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 60m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇴🇲 Dravidians · Oman
928
+14
🇺🇸 Persians · United States
899
+15
🇬🇧 Italians · United Kingdom
880
+16
🇷🇴 Malay · Romania
871
+16
🇬🇷 Bohemians · Greece
905
-16
🇬🇷 Vietnamese · Greece
882
-15
880
-15
🇬🇷 Khmer · Greece
873
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,235 8:33 15:58 27:27 ⛏ Fast Castle
33 1,999 12:58 20:26 32:03 ⚔ FC into Skirms
26 1,540 10:53 19:26 28:53 ⛏ Fast Castle
19 1,170 10:34 22:03 36:49 ⛏ Fast Castle
17 995 16:48 22:33 34:21 ⛏ Fast Castle
16 958 13:35 22:14 35:14 ⛏ Fast Castle
16 986 11:05 16:03 36:56 ⛏ Fast Castle
8 458 11:47 24:41 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,665 37,345 15,880 1,650 81,540 87,522
41,780 15,760 19,055 4,350 80,945 89,184
22,475 29,580 22,625 1,500 76,180 89,309
24,680 29,320 13,875 4,200 72,075 80,067
29,140 15,850 18,870 4,305 68,165 72,281
30,480 11,780 21,330 3,450 67,040 76,199
21,695 17,870 16,100 2,425 58,090 72,432
17,695 21,000 10,615 2,550 51,860 56,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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