AoeStats
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African Clearing

510608874Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 25m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1109
+11
1094
+12
🇫🇷 Khitans · France
1005
-12
🇨🇴 Portuguese · Colombia
999
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 723 13:38 18:20 — ⛏ Fast Castle
23 594 13:58 — — ⚔ Drush
21 544 13:33 — — ⚔ Archer Rush
13 325 15:58 20:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,450 3,095 755 750 9,050 8,971
4,725 2,185 690 750 8,350 8,037
4,400 1,950 675 100 7,125 7,096
3,425 2,177 340 100 6,042 5,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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