AoeStats
← Raposao_SP

Pilgrims

509771111Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 34m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1044
+19
🇧🇷 Dravidians · Brazil
1037
+37
🇨🇱 Burgundians · Chile
1010
+20
🇩🇪 Malay · Germany
1002
+20
🇧🇷 Persians · Brazil
1184
-22
🇧🇷 Franks · Brazil
1156
-22
🇧🇷 Italians · Brazil
1093
-19
🇧🇷 Huns · Brazil
982
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,619 13:21 28:43 — ⚔ Fish Boom into Scouts into Towers into Fire Galleys
34 1,202 13:13 17:59 — ⛏ Fish Boom FC
31 1,068 13:58 18:20 — ⚔ Fish Boom into M@A FC
25 877 12:52 20:41 — ⛏ Fish Boom FC
23 813 13:09 17:53 — ⛏ Fish Boom FC
20 707 14:48 20:17 — ⛏ Fish Boom FC
19 675 11:16 33:29 — ⚔ Tower Rush
19 654 12:42 28:27 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
8,520 9,530 3,965 975 22,990 26,953
8,220 9,130 3,020 1,275 21,645 25,238
8,740 7,558 3,280 850 20,428 24,093
7,495 7,685 3,090 2,150 20,420 24,744
7,940 8,355 840 790 17,925 19,667
7,365 6,199 1,385 1,295 16,244 15,886
6,440 6,455 1,630 1,615 16,140 17,104
4,065 4,276 250 1,240 9,831 10,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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