AoeStats
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Nomad

508936902Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 61m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1035
+13
🇦🇷 Burgundians · Argentina
1032
+13
🇫🇷 Khmer · France
1000
-14
🇦🇷 Italians · Argentina
949
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,643 15:30 24:17 36:38 ⚔ Fish Boom into M@A into Scouts into Towers
21 1,288 17:56 24:27 51:09 ⚔ Fish Boom into Towers into Drush FC into Skirms
18 1,110 14:27 19:10 40:36 ⛏ Fish Boom FC
14 885 14:03 18:52 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,775 24,869 21,290 4,270 71,204 76,036
14,355 18,365 10,545 1,670 44,935 50,413
9,245 11,870 12,135 3,650 36,900 41,880
3,875 4,544 1,335 850 10,604 10,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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