AoeStats
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Oasis

508898694Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 49m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1020
+12
🇨🇳 Bohemians · China
984
+13
🇦🇷 Italians · Argentina
963
-14
🇰🇷 Shu · South Korea
894
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,879 11:48 19:40 30:23 ⛏ Fast Castle
33 1,645 9:35 18:50 38:44 ⛏ Fast Castle
26 1,271 14:57 22:17 38:32 ⛏ Fast Castle
10 476 15:48 22:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,395 20,287 16,585 2,800 59,067 67,944
16,115 19,761 13,355 3,105 52,336 54,693
16,215 15,696 11,235 1,800 44,946 48,508
5,980 4,883 545 1,020 12,428 15,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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