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African Clearing

510427576Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 45m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Mongols · Indonesia
1457
+11
🇮🇩 Franks · Indonesia
1403
+13
🇹🇼 Sicilians · Taiwan
1399
+13
🇮🇩 Magyars · Indonesia
1164
+21
🇨🇴 Vietnamese · Colombia
1466
-20
🇻🇪 Berbers · Venezuela
1316
-14
🇦🇷 Japanese · Argentina
1312
-14
🇺🇸 Magyars · United States
1203
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 1,661 11:05 25:57 — ⚔ Scout Rush
34 1,563 13:59 19:23 38:04 ⛏ Fast Castle
34 1,540 12:48 24:55 — ⚔ M@A into Archers into Fish Boom
34 1,545 13:42 21:08 42:08 ⚔ Towers FC
29 1,321 13:33 17:53 36:23 ⛏ Fast Castle
28 1,283 13:41 17:30 34:05 ⛏ Fast Castle
28 1,279 13:56 43:28 — ⚔ M@A into Archers
25 1,130 13:28 20:34 42:11 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,425 22,712 11,635 3,005 59,777 61,479
20,265 16,080 10,935 3,700 50,980 53,090
19,235 13,020 7,345 3,060 42,660 48,296
12,150 11,687 6,800 2,480 33,117 37,145
12,035 11,165 7,200 1,565 31,965 33,186
11,305 13,810 1,165 3,005 29,285 29,592
9,930 7,032 4,765 1,900 23,627 24,892
5,810 7,546 770 325 14,451 17,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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