AoeStats
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Socotra

505497388Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 36m 53s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wu · Mexico
1462
+14
🇭🇷 Malians · Croatia
1461
+14
🇩🇪 Japanese · Germany
1439
+15
🇲🇽 Hindustanis · Mexico
1390
+17
🇬🇧 Gurjaras · United Kingdom
1568
-21
🇳🇴 Aztecs · Norway
1419
-15
🇹🇼 Britons · Taiwan
1414
-15
🇸🇪 Spanish · Sweden
1265
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 2,010 8:39 23:19 — ⚔ Scout Rush
52 1,914 9:58 22:23 — ⚔ Archer Rush
49 1,809 10:56 24:10 — ⚔ Scout Rush
49 1,793 10:53 24:14 36:35 ⚔ Archers into Skirms
42 1,553 9:33 26:49 — ⚔ Scout Rush
41 1,521 9:49 20:18 34:15 ⚔ Scout Rush
34 1,252 9:24 24:29 — ⚔ Archers into Skirms
23 841 12:46 24:36 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,490 9,348 3,095 1,050 28,983 29,874
9,340 9,235 6,530 750 25,855 27,961
8,100 10,422 6,795 200 25,517 27,374
8,715 7,332 4,585 2,040 22,672 23,112
8,135 7,335 4,960 1,650 22,080 24,128
11,140 7,224 3,045 260 21,669 22,718
9,565 5,289 3,020 410 18,284 19,123
5,845 4,930 2,130 375 13,280 14,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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