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Oasis

508350255Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 33m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1365
+13
🇵🇪 Britons · Peru
1327
+14
🇨🇴 Franks · Colombia
1322
+15
🇲🇽 Ethiopians · Mexico
1249
+18
🇦🇷 Lithuanians · Argentina
1385
-19
🇨🇳 Inca · China
1319
-16
🇦🇷 Persians · Argentina
1278
-14
🇨🇱 Portuguese · Chile
1186
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,679 8:55 24:17 — ⚔ Archer Rush
49 1,637 9:02 23:26 — ⚔ Scout Rush
45 1,511 8:32 25:27 — ⚔ Scout Rush
41 1,377 10:46 25:13 — ⚔ Archer Rush
35 1,171 9:24 23:00 — ⚔ Scout Rush
33 1,100 10:28 24:37 — ⚔ Archer Rush
21 706 9:53 26:30 — ⚔ Scout Rush
11 381 8:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,865 4,670 3,970 200 20,705 22,549
7,825 8,212 4,265 300 20,602 21,516
11,240 5,300 3,500 200 20,240 20,453
10,685 4,570 2,485 100 17,840 18,743
5,855 6,198 2,790 350 15,193 15,837
5,775 5,465 3,440 100 14,780 15,620
6,900 4,371 2,500 715 14,486 16,271
1,900 655 50 250 2,855 2,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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