AoeStats
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Lombardia

508141769Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 67m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 3,582 10:39 16:13 50:24
45 3,028 9:52 26:17 42:29 ⚔ Champi Rush
35 2,372 9:57 23:16 38:33 ⚔ Archer Rush
35 2,385 10:40 20:09 37:25 ⚔ M@A FC
34 2,318 10:44 15:18 33:24 ⛏ Fast Castle
29 1,925 10:26 22:16 36:01 ⚔ Scout Rush
24 1,615 11:25 23:36 35:24 ⛏ Fast Castle
22 1,499 9:53 28:30 43:56 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,050 28,155 27,275 2,900 105,380 109,387
46,885 24,695 26,840 2,250 100,670 118,218
40,160 28,834 23,045 4,530 96,569 126,262
32,215 24,753 18,765 4,150 79,883 106,637
27,310 26,018 8,505 4,250 66,083 71,840
23,455 26,052 11,185 2,960 63,652 63,720
21,205 16,301 14,700 4,950 57,156 66,415
20,780 11,011 5,710 100 37,601 49,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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