AoeStats
← Pica das Galaxias

Pilgrims

509923774Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 24m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
759
+15
🇳🇱 Celts · Netherlands
756
+15
🇳🇱 Franks · Netherlands
730
+16
🇧🇷 Portuguese · Brazil
779
-18
🇩🇪 Cumans · Germany
702
-14
🇧🇷 Persians · Brazil
699
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 706 13:17 23:50 — ⚔ Fish Boom into Scouts
20 475 13:30 18:10 — ⛏ Fish Boom FC
15 357 10:51 23:43 — ⚔ Fish Boom into Scouts
13 312 13:10 — — ⛏ Fish Boom into Fire Galleys FC
12 287 15:07 21:05 — ⚔ Fish Boom into M@A into Archers
8 188 10:41 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,125 6,730 1,415 325 12,595 13,083
5,575 4,185 480 240 10,480 11,336
3,690 6,045 440 200 10,375 12,301
4,025 3,915 898 100 8,938 9,486
4,300 2,520 670 100 7,590 9,589
1,350 1,200 50 100 2,700 3,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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