Arabia
510031311Analyzed2v2 RM
·
3d ago on Sep 29, 2026·
33m 49s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Aldo
41 units ordered
Konnik21
Battering Ram7
Militia5
Spearman5
Knight3
First military 10:31 — Militia
fdiazlev
56 units ordered
Knight20
Teutonic Knight9
Skirmisher8
Long Swordsman7
Militia5
Spearman4
Scout Cavalry3
First military 10:41 — Militia
zeta27
49 units ordered
Pikeman12
Crossbowman10
Spearman7
Archer6
Knight4
Battering Ram4
Scorpion3
Scout Cavalry2
Monk1
First military 12:58 — Spearman
猫咪先生
19 units ordered
Coustillier12
Scout Cavalry7
First military 15:07 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Aldo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
fdiazlev’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
zeta27’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
猫咪先生’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9