AoeStats
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Oasis

510025388Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 46m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
957
+15
🇲🇽 Teutons · Mexico
907
+16
🇵🇪 Jurchens · Peru
969
-17
🇵🇪 Britons · Peru
876
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,755 9:05 24:40 41:56 ⚔ Scout Rush
23 1,058 11:33 27:29 — ⛏ Fast Castle
19 898 11:29 20:05 45:30 ⚔ Drush
19 884 11:07 22:00 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
17,610 8,815 5,940 850 33,215 41,427
14,830 10,456 5,465 2,310 33,061 34,945
11,225 5,735 6,630 1,850 25,440 26,821
5,475 5,861 1,665 975 13,976 17,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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