AoeStats
← Aldo

Arabia

509785435Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 49m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Jurchens · Peru
954
+15
🇧🇬 Chinese · Bulgaria
886
+18
🇲🇽 Bulgarians · Mexico
962
-17
🇲🇽 Teutons · Mexico
909
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 3,075 8:49 20:57 48:06 ⚔ Scout Rush
20 980 10:44 25:09 48:27 ⚔ Drush
20 993 12:12 20:00 41:57
18 909 11:35 17:58 44:15 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
13,780 12,567 7,990 2,375 36,712 37,328
14,415 11,820 6,710 1,800 34,745 41,962
14,145 7,220 3,525 2,700 27,590 32,785
9,380 4,385 3,925 1,900 19,590 20,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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