AoeStats
← Aldo

Arabia

509780681Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 32m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1082
+10
🇺🇸 Sicilians · United States
1024
+12
🇲🇽 Bulgarians · Mexico
974
-12
🇲🇽 Teutons · Mexico
919
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,085 10:15 24:36 — ⚔ Towers FC
26 832 9:56 22:07 — ⚔ Scout Rush
20 653 11:20 30:44 —
16 507 11:45 21:03 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
8,030 6,405 1,335 1,900 17,670 19,085
6,485 5,007 2,005 100 13,597 14,619
5,850 3,470 615 475 10,410 11,847
3,990 2,190 1,065 700 7,945 8,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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