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Black Forest

508870209Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 17m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1478
+15
🇨🇳 Magyars · China
1473
+16
🇨🇿 Malians · Czechia
1472
+16
🇸🇪 Armenians · Sweden
1464
+16
🇦🇷 Portuguese · Argentina
1524
-18
🇨🇳 Persians · China
1501
-17
🇨🇳 Teutons · China
1443
-15
1395
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 900 11:12 15:37 — ⛏ Fast Castle
38 653 11:22 — — ⚔ Fish Boom into M@A
37 630 12:39 — — ⚔ Archer Rush
36 614 9:54 — — ⚔ Tower Rush
34 581 11:23 — — ⚔ M@A Rush
33 569 11:11 15:37 — ⛏ Fish Boom FC
32 545 10:55 15:07 — ⛏ Fish Boom FC
28 484 10:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,200 2,525 250 0 6,975 7,891
3,350 2,941 200 200 6,691 7,300
3,985 2,065 540 0 6,590 6,682
3,525 2,075 350 200 6,150 7,001
3,325 1,483 495 125 5,428 6,075
2,800 2,039 185 125 5,149 5,570
2,775 1,457 0 390 4,622 4,983
2,300 1,095 50 250 3,695 4,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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