AoeStats
← PapaHollski

Hill Fort

506553081Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 53m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1071
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🇹🇼 Wei · Taiwan
1033
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🇺🇸 Poles · United States
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,759 11:51 14:47 34:58 ⛏ Fast Castle
33 1,762 11:16 19:49 33:59 ⚔ FC into Scouts
29 1,527 11:31 19:36 31:28 ⛏ Fish Boom FC
29 1,520 11:14 16:58 34:21 ⛏ Fast Castle
26 1,364 10:55 16:15 29:49 ⛏ Fast Castle
23 1,214 12:11 17:15 35:30 ⛏ Fast Castle
17 888 12:53 16:36 38:30 ⛏ Fast Castle
11 568 12:58 19:39 28:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,425 37,115 8,970 2,900 81,410 88,454
39,810 22,825 15,680 1,895 80,210 86,491
32,985 17,095 15,405 3,905 69,390 71,064
25,520 17,103 20,515 3,710 66,848 81,176
25,000 23,585 9,235 2,165 59,985 65,183
34,090 13,294 4,205 4,405 55,994 61,888
12,700 16,695 8,870 1,400 39,665 41,697
6,675 6,140 2,125 940 15,880 18,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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