AoeStats
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MegaRandom

506547544Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 48m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
892
+26
🇺🇸 Huns · United States
887
+29
🇦🇷 Tupi · Argentina
820
+13
🇺🇸 Mongols · United States
620
+22
🇨🇱 Inca · Chile
814
-16
🇮🇳 Lithuanians · India
762
-14
🇺🇸 Malay · United States
749
-14
🇺🇸 Aztecs · United States
708
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,564 10:27 21:11 34:22 ⛏ Fast Castle
29 1,389 9:44 23:17 34:51 ⚔ Scout Rush
21 1,033 12:34 24:36 46:31 ⛏ Fish Boom FC
17 819 11:07 16:33 35:33 ⛏ Fast Castle
17 822 21:03 28:07 47:08 ⛏ Fish Boom FC
15 713 14:13 23:30 40:28 ⛏ Fast Castle
15 736 11:55 24:34 37:24 ⛏ Fast Castle
12 598 13:58 20:34 37:03 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,185 31,730 9,370 2,845 63,130 76,905
23,505 14,484 7,935 2,955 48,879 58,676
19,375 11,505 13,480 2,250 46,610 51,676
16,650 18,720 6,785 1,055 43,210 48,073
19,110 9,090 8,755 2,850 39,805 50,226
11,565 12,110 7,350 1,650 32,675 38,961
11,915 7,020 6,285 1,100 26,320 31,648
9,815 6,306 3,385 1,710 21,216 26,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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