AoeStats
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Arena

504931770Analyzed
3v3 RM · 26d ago on Sep 7, 2026· 51m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
940
+14
🇺🇸 Dravidians · United States
888
+44
🇺🇸 Poles · United States
888
+42
🇺🇸 Bohemians · United States
946
-17
🇺🇸 Chinese · United States
876
-15
🇺🇸 Franks · United States
875
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,927 10:53 15:12 30:26 ⛏ Fast Castle
26 1,311 12:00 16:10 33:13 ⛏ Fast Castle
26 1,313 11:31 15:56 33:50 ⛏ Fast Castle
23 1,178 14:17 18:42 39:36 ⚔ Scouts FC
20 1,013 11:21 15:43 31:41 ⛏ Fast Castle
11 569 10:33 17:04 39:45 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
39,100 18,055 6,020 1,600 64,775 80,885
22,380 17,430 13,675 4,315 57,800 84,237
15,020 20,645 15,825 4,100 55,590 59,028
23,110 21,850 7,770 400 53,130 58,418
19,370 8,260 12,970 1,600 42,200 56,136
13,610 13,305 7,825 1,175 35,915 46,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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