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503371746Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 43m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
1176
+13
🇦🇺 Byzantines · Australia
1176
+13
🇨🇳 Poles · China
1081
+17
🇨🇳 Vietnamese · China
968
+22
🇲🇽 Magyars · Mexico
1165
-19
🇨🇴 Bengalis · Colombia
1090
-16
🇬🇧 Mongols · United Kingdom
1084
-15
🇨🇳 Spanish · China
1081
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 2,852 11:23 16:44 38:32 ⛏ Fast Castle
38 1,649 10:42 26:25 40:31 ⚔ Scout Rush
37 1,636 12:54 25:35 —
35 1,532 10:48 20:05 34:16 ⚔ Skirmisher Rush
35 1,531 10:25 28:37 — ⚔ Towers into Skirms
33 1,469 9:12 14:21 36:04 ⛏ Fast Castle
33 1,441 11:43 16:22 30:56 ⛏ Fast Castle
32 1,400 9:27 22:09 39:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,655 10,423 17,395 2,830 58,303 71,675
18,730 19,525 7,605 3,170 49,030 53,181
21,175 14,448 5,995 2,355 43,973 47,839
16,160 10,320 8,500 400 35,380 43,535
12,365 10,313 6,280 1,545 30,503 33,456
10,725 8,350 6,690 2,150 27,915 36,615
8,785 7,565 2,165 1,195 19,710 23,511
5,695 5,405 340 1,600 13,040 13,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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