AoeStats
← Larsaut

Nomad

510710307Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 32m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1679
+12
🇲🇴 Vikings · Macao SAR China
1650
+13
🇹🇼 Maya · Taiwan
1489
+19
🇹🇼 Inca · Taiwan
1380
+24
🇨🇳 Shu · China
1646
-20
🇨🇳 Huns · China
1611
-19
🇷🇺 Khitans · Russia
1570
-17
🇨🇳 Italians · China
1459
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 1,886 13:11 17:02 — ⚔ Fish Boom FC into Archers
47 1,538 12:52 17:00 — ⛏ Fish Boom FC
47 1,560 14:24 18:17 — ⛏ Fish Boom FC
46 1,522 13:48 20:48 — ⛏ Fish Boom into Fire Galleys FC
39 1,279 12:08 22:18 31:45 ⛏ Fish Boom FC
35 1,156 12:48 17:01 — ⛏ Fish Boom FC
31 1,036 13:57 17:35 — ⛏ Fish Boom FC
26 871 14:28 18:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,375 10,290 5,395 2,900 27,960 29,026
7,300 8,467 3,925 320 20,012 21,604
6,575 8,003 2,770 1,600 18,948 19,898
6,745 6,803 2,590 310 16,448 18,105
7,295 5,932 1,970 1,050 16,247 17,517
6,150 5,143 1,255 2,155 14,703 15,637
4,355 5,706 1,155 1,210 12,426 12,834
4,150 4,901 1,490 445 10,986 10,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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