AoeStats
← Larsaut

Nomad

510706570Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 6m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1755
+12
🇨🇳 Burmese · China
1713
+13
🇺🇸 Maya · United States
1679
+15
🇹🇼 Ethiopians · Taiwan
1542
+21
🇮🇳 Tatars · India
1696
-17
🇨🇳 Malians · China
1664
-16
🇵🇱 Hindustanis · Poland
1633
-14
🇨🇳 Berbers · China
1624
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 374 — — —
51 342 — — —
51 348 — — —
46 311 — — — ⛏ Fish Boom
45 306 — — —
43 289 — — — ⛏ Fish Boom
40 268 — — —
22 151 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 950 50 100 1,900 1,358
850 800 50 100 1,800 1,172
650 725 50 100 1,525 883
550 750 50 100 1,450 790
650 625 50 100 1,425 706
600 650 50 100 1,400 677
500 681 50 100 1,331 672
750 381 0 0 1,131 812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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