AoeStats
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Arena

509784722Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 49m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1119
+15
🇺🇸 Khmer · United States
1115
+15
🇺🇸 Japanese · United States
1106
+16
🇺🇸 Burmese · United States
1077
+17
🇨🇴 Italians · Colombia
1189
-18
🇨🇴 Byzantines · Colombia
1173
-19
🇨🇴 Hindustanis · Colombia
1121
-17
🇨🇴 Britons · Colombia
928
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,757 10:12 14:00 32:31 ⛏ Fast Castle
34 1,663 11:03 15:30 31:03 ⛏ Fast Castle
34 1,693 10:57 14:22 27:51 ⛏ Fast Castle
32 1,610 11:36 15:31 30:38 ⛏ Fast Castle
30 1,479 10:39 14:44 33:36 ⛏ Fast Castle
25 1,237 11:38 15:22 31:01 ⛏ Fast Castle
22 1,098 11:03 19:34 47:47 ⛏ Fast Castle
16 801 13:28 20:37 43:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,220 27,210 13,895 1,600 69,925 76,865
30,920 13,645 13,015 2,250 59,830 69,768
26,040 14,250 16,960 1,955 59,205 76,253
19,785 22,225 8,535 5,600 56,145 77,620
30,225 10,255 10,345 1,050 51,875 67,149
20,880 16,528 10,265 1,745 49,418 56,769
21,315 12,765 9,620 2,150 45,850 52,654
16,360 14,630 10,125 2,180 43,295 49,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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