AoeStats
← Dickpantz

Oasis

507841820Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 73m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1293
+9
🇹🇷 Bohemians · Türkiye
1232
+11
🇹🇷 Inca · Türkiye
1163
+14
🇹🇷 Mongols · Türkiye
1130
+15
🇺🇸 Persians · United States
1137
-13
🇺🇸 Khmer · United States
1133
-13
🇨🇦 Italians · Canada
1125
-12
🇲🇽 Britons · Mexico
1095
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,729 10:46 17:37 30:12 ⛏ Fast Castle
36 2,670 11:33 15:32 31:56 ⛏ Fast Castle
31 2,287 11:51 26:42 68:07 ⚔ Archer Rush
31 2,284 10:15 23:49 43:53 ⚔ Archer Rush
27 2,023 12:41 16:25 41:34 ⚔ FC into Scouts
22 1,638 11:58 15:23 43:48 ⛏ Fast Castle
21 1,554 13:35 24:37 37:49 ⚔ Champis into Skirms
19 1,396 13:51 18:28 41:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,380 48,948 33,085 1,700 146,113 164,535
34,070 56,080 28,890 2,950 121,990 159,845
52,760 30,330 15,960 7,550 106,600 118,655
38,295 24,250 37,690 2,900 103,135 126,056
45,450 26,180 21,485 2,915 96,030 140,717
34,445 41,094 14,170 2,325 92,034 99,858
24,060 36,147 20,300 4,745 85,252 107,909
12,400 15,892 3,360 3,615 35,267 38,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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