AoeStats
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Arabia

506741040Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 54m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1212
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Player eAPM Actions Feudal Castle Imperial Opening
75 4,057 9:42 23:05 38:49 ⚔ Scout Rush
59 3,205 9:23 23:17 40:02 ⚔ Scout Rush
45 2,409 10:46 24:35 44:29 ⚔ Archer Rush
39 2,115 11:34 25:28 — ⚔ Drush into Archers
38 2,070 9:14 23:58 — ⚔ Skirms into Archers
37 2,008 9:40 22:15 41:03 ⚔ Scout Rush
29 1,542 9:43 17:08 34:14 ⛏ Fast Castle
27 1,478 11:43 22:42 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
33,855 16,618 18,370 4,220 73,063 79,814
26,090 14,022 12,250 3,915 56,277 59,835
26,335 11,391 12,695 4,000 54,421 60,124
21,120 23,641 3,365 915 49,041 49,892
20,030 16,104 6,900 2,435 45,469 50,912
21,925 7,683 12,970 2,250 44,828 47,223
8,320 9,688 4,545 1,210 23,763 26,889
9,730 6,365 1,415 300 17,810 19,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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