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Fortress

508146619Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 66m 20s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1411
+14
🇵🇪 Britons · Peru
1397
+15
🇵🇪 Lithuanians · Peru
1394
+15
🇨🇳 Mongols · China
1350
+17
🇲🇽 Wei · Mexico
1437
-18
🇲🇽 Malay · Mexico
1404
-17
🇲🇽 Tupi · Mexico
1394
-16
🇲🇽 Khmer · Mexico
1244
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 3,254 7:37 11:15 24:43 ⛏ Fast Castle
44 2,899 7:46 12:59 28:55 ⛏ Fast Castle
40 2,675 7:32 11:22 25:49 ⛏ Fast Castle
32 2,097 7:48 11:10 25:42 ⛏ Fast Castle
29 1,911 9:08 13:22 28:47 ⛏ Fast Castle
28 1,868 6:58 11:43 27:56 ⛏ Fast Castle
27 1,782 7:39 11:25 27:47 ⛏ Fast Castle
25 1,633 7:38 13:44 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,520 17,345 75,360 640 161,865 170,788
76,550 38,980 29,500 3,665 148,695 158,482
64,145 54,734 10,930 4,030 133,839 136,486
70,940 25,510 32,940 1,215 130,605 136,120
54,145 23,600 27,965 3,610 109,320 130,424
23,125 46,695 30,830 3,160 103,810 122,630
25,415 38,933 20,645 5,260 90,253 125,258
32,675 27,615 18,940 3,555 82,785 90,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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