AoeStats
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Nomad

506523056Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 39m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Berbers · Czechia
1599
+10
🇨🇿 Koreans · Czechia
1597
+10
🇨🇿 Poles · Czechia
1575
+11
🇨🇿 Wu · Czechia
1546
+12
🇺🇸 Mongols · United States
1537
-13
🇮🇹 Maya · Italy
1497
-12
🇲🇽 Japanese · Mexico
1436
-10
🇺🇸 Byzantines · United States
1389
-8
Player eAPM Actions Feudal Castle Imperial Opening
60 2,380 13:13 19:50 35:34 ⛏ Fish Boom into Fire Galleys into Galleys FC
38 1,494 12:40 16:44 — ⛏ Fish Boom FC
36 1,424 11:26 23:23 36:31 ⛏ Fish Boom into Galleys FC
29 1,163 13:14 18:08 — ⛏ Fish Boom FC
28 1,123 13:11 19:36 32:24 ⛏ Fish Boom FC
27 1,052 13:11 20:34 38:38 ⛏ Fish Boom into Galleys FC
22 874 13:51 18:07 — ⛏ Fish Boom FC
20 779 14:34 18:45 32:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,000 18,730 9,190 3,705 44,625 49,125
18,150 12,562 10,925 1,615 43,252 45,350
17,035 12,255 7,210 3,100 39,600 42,531
6,425 17,100 3,520 4,210 31,255 33,521
14,095 10,565 3,920 1,700 30,280 32,390
9,475 9,554 6,880 2,065 27,974 29,161
5,900 6,963 2,250 2,365 17,478 20,266
4,750 4,300 575 1,250 10,875 12,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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