AoeStats
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Black Forest

507347477Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 47m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
779
+12
🇦🇷 Burgundians · Argentina
773
+12
🇺🇸 Khmer · United States
644
+17
🇨🇳 Celts · China
595
+19
🇪🇸 Ethiopians · Spain
800
-20
🇪🇸 Persians · Spain
752
-18
🇪🇸 Chinese · Spain
584
-11
🇪🇸 Byzantines · Spain
574
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 1,073 10:08 17:35 33:21 ⛏ Fast Castle
22 1,037 14:35 26:05 40:24 ⚔ FC into Archers
13 607 13:24 22:03 35:28 ⛏ Fast Castle
13 643 13:56 28:33 42:41 ⛏ Fast Castle
11 509 14:22 23:12 — ⛏ Fast Castle
10 456 14:46 26:46 41:02 ⛏ Fast Castle
9 454 13:59 25:10 35:40 ⛏ Fast Castle
9 424 16:06 22:31 41:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,425 17,495 10,555 1,500 50,975 64,012
16,500 9,343 11,510 1,300 38,653 40,495
17,080 11,515 8,230 1,550 38,375 46,202
14,815 16,006 6,345 850 38,016 40,182
12,650 15,028 7,310 1,805 36,793 45,352
15,430 10,905 6,715 1,525 34,575 36,882
13,215 9,319 5,620 3,560 31,714 40,871
10,870 8,132 5,185 2,885 27,072 29,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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