AoeStats
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African Clearing

504753176Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 82m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
920
+14
🇵🇱 Malay · Poland
884
+16
🇫🇷 Magyars · France
860
+17
🇹🇷 Cumans · Türkiye
839
+17
🇬🇧 Huns · United Kingdom
906
-17
🇩🇪 Chinese · Germany
890
-17
🇲🇽 Mongols · Mexico
860
-15
🇮🇩 Persians · Indonesia
860
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 2,307 16:22 25:39 43:14 ⛏ Fast Castle
23 1,886 13:18 17:42 38:41 ⛏ Fast Castle
19 1,595 13:28 17:45 36:51 ⛏ Fast Castle
18 1,500 13:47 18:59 41:05 ⛏ Fast Castle
16 1,287 22:01 29:38 47:31 ⛏ Fast Castle
15 1,273 14:45 24:58 70:04 ⚔ Scout Rush
13 1,058 16:09 20:57 35:20 ⛏ Fast Castle
12 1,014 15:44 28:12 38:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,100 25,010 32,710 5,650 111,470 144,213
24,405 23,773 27,280 2,730 78,188 80,162
24,835 26,210 16,405 3,255 70,705 73,455
20,860 24,486 15,020 6,425 66,791 109,781
24,415 22,655 15,870 3,650 66,590 80,726
19,110 22,870 14,355 2,090 58,425 63,496
20,830 18,950 13,690 3,185 56,655 70,640
20,025 14,406 5,940 2,950 43,321 54,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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