AoeStats
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Socotra

504748266Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 26m 3s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1033
+13
🇨🇳 Huns · China
991
+15
🇨🇳 Turks · China
974
+15
🇨🇳 Magyars · China
847
+19
🇬🇧 Cumans · United Kingdom
997
-17
🇫🇷 Armenians · France
995
-17
🇬🇧 Japanese · United Kingdom
935
-15
🇵🇱 Malay · Poland
897
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 988 12:10 17:00 — ⛏ Fast Castle
33 861 12:26 20:24 24:26 ⛏ Fast Imperial
29 745 10:09 17:43 —
29 765 9:57 26:00 — ⚔ Scouts into Towers
20 509 11:48 — — ⚔ Scouts into Archers
15 400 13:09 18:09 — ⛏ Fast Castle
14 367 12:18 24:28 — ⚔ Scout Rush
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,425 4,990 1,425 290 14,130 14,698
5,700 4,495 1,875 0 12,070 12,822
6,330 3,125 875 750 11,080 11,647
4,990 4,158 1,030 100 10,278 10,226
4,570 2,868 250 250 7,938 10,543
4,050 2,335 570 820 7,775 8,449
3,600 2,967 315 125 7,007 8,425
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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