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African Clearing

504728725Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 59m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
961
+14
🇹🇷 Wei · Türkiye
955
+38
🇭🇰 Persians · Hong Kong SAR China
942
+15
🇬🇧 Japanese · United Kingdom
919
+16
🇨🇳 Mongols · China
928
-15
🇵🇬 Jurchens · Papua New Guinea
917
-15
🇨🇳 Spanish · China
914
-15
🇯🇵 Maya · Japan
889
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,962 14:57 18:59 42:02 ⛏ Fast Castle
30 1,747 13:45 19:08 41:33 ⛏ Fast Castle
24 1,438 14:09 19:06 41:13 ⛏ Fast Castle
23 1,334 18:02 22:54 — ⛏ Fast Castle
22 1,278 15:25 19:42 — ⚔ Scouts FC
16 952 13:45 18:12 — ⛏ Fast Castle
13 763 16:04 22:45 40:57 ⚔ FC into Archers
12 715 17:03 24:41 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,465 16,320 16,715 5,700 81,200 86,757
31,490 16,455 16,515 3,095 67,555 80,255
15,220 11,620 12,440 4,500 43,780 51,723
14,760 12,889 8,430 3,405 39,484 44,569
12,965 12,095 2,420 2,625 30,105 30,409
8,055 10,611 6,290 3,390 28,346 29,030
10,585 10,035 1,200 1,905 23,725 26,088
8,920 8,385 4,200 1,010 22,515 34,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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