AoeStats
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Highland

504577292Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 85m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
906
+17
🇩🇪 Hindustanis · Germany
901
+17
🇵🇱 Vietnamese · Poland
897
+17
🇬🇧 Japanese · United Kingdom
878
+18
🇩🇪 Muisca · Germany
940
-19
🇧🇦 Persians · Bosnia & Herzegovina
927
-17
🇦🇷 Aztecs · Argentina
917
-17
🇦🇷 Franks · Argentina
881
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,523 10:57 22:19 38:57 ⚔ Scout Rush
22 1,887 10:21 18:44 36:28 ⛏ Fish Boom FC
22 1,863 12:17 24:40 36:10 ⛏ Fast Castle
21 1,806 10:45 15:14 32:19 ⛏ Fast Castle
18 1,503 11:35 17:41 39:58 ⛏ Fast Castle
16 1,365 13:27 19:12 39:11 ⛏ Fast Castle
13 1,077 11:39 22:05 48:46 ⛏ Fast Castle
12 1,011 10:08 19:56 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,895 56,837 31,500 3,020 120,252 125,586
45,180 27,640 21,250 2,865 96,935 135,470
35,405 20,813 35,455 3,040 94,713 121,576
35,805 35,895 15,895 5,000 92,595 104,361
26,050 30,542 24,955 6,810 88,357 103,143
36,635 25,049 22,945 3,710 88,339 91,592
32,465 27,425 17,685 1,550 79,125 80,631
32,355 9,640 31,900 3,515 77,410 89,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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