AoeStats
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Highland

504566862Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 31m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1026
+12
🇺🇸 Huns · United States
1000
+13
934
+16
🇹🇷 Malians · Türkiye
893
+20
🇬🇧 Ethiopians · United Kingdom
960
-16
🇩🇪 Khmer · Germany
955
-43
🇵🇱 Aztecs · Poland
911
-14
🇬🇧 Slavs · United Kingdom
891
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,793 9:56 21:32 — ⚔ Scout Rush
29 916 10:40 15:48 — ⛏ Fast Castle
26 818 11:16 16:07 — ⛏ Fast Castle
25 769 12:05 21:25 30:43 ⛏ Fast Castle
24 755 13:15 — — ⛏ Fast Castle
21 667 9:46 23:23 — ⚔ Scout Rush
17 526 12:00 16:23 — ⛏ Fast Castle
15 458 10:54 26:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,700 8,210 1,425 615 19,950 22,305
9,485 5,998 1,280 1,655 18,418 21,875
6,190 6,305 3,225 100 15,820 18,015
7,925 5,484 1,150 450 15,009 18,844
6,605 5,950 1,850 195 14,600 17,206
7,680 5,325 620 200 13,825 15,710
5,190 4,977 730 200 11,097 12,634
D
3,925 3,262 550 250 7,987 10,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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