AoeStats
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Arena

504047286Analyzed
4v4 RM · 27d ago on Sep 3, 2026· 70m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
891
+10
🇲🇽 Bohemians · Mexico
841
+12
🇹🇼 Poles · Taiwan
803
+14
🇨🇱 Bohemians · Chile
800
+14
🇲🇽 Portuguese · Mexico
856
-17
🇺🇸 Cumans · United States
734
-12
🇩🇪 Teutons · Germany
711
-11
🇹🇷 Byzantines · Türkiye
706
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,964 13:27 19:52 36:17 ⛏ Fast Castle
32 2,263 11:51 17:26 31:41 ⛏ Fast Castle
27 1,937 12:40 20:59 39:28 ⛏ Fast Castle
22 1,521 10:38 15:08 31:51 ⛏ Fast Castle
21 1,452 14:12 21:59 37:58 ⛏ Fast Castle
20 1,445 10:28 19:00 37:22 ⛏ Fast Castle
17 1,196 10:38 21:48 36:10 ⛏ Fast Castle
11 761 16:27 23:33 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,545 34,840 26,235 3,730 109,350 115,753
47,980 39,654 14,080 4,500 106,214 119,485
32,665 35,130 31,830 3,050 102,675 114,411
26,685 38,470 26,085 3,670 94,910 106,394
23,720 31,050 18,185 4,745 77,700 85,921
31,860 30,270 11,240 2,755 76,125 78,900
19,970 28,120 23,080 2,050 73,220 91,416
16,580 25,165 8,255 2,040 52,040 56,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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