AoeStats
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Arabia

503670960Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 50m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
26 1,319 10:59 23:19 38:28 ⚔ Scout Rush
25 1,282 10:09 15:13 47:06 ⚔ FC into Scouts
24 1,216 10:47 19:57 38:55
24 1,208 11:35 15:11 35:57 ⛏ Fast Castle
17 890 11:30 17:49 40:52 ⛏ Fast Castle
11 542 11:53 25:05 —

Resources

Player Food Wood Gold Stone Spent Collected
21,760 11,465 17,320 4,990 55,535 64,281
26,545 17,398 9,820 1,700 55,463 60,667
18,455 21,005 9,150 1,600 50,210 56,117
19,105 13,969 8,185 2,235 43,494 55,690
17,995 13,994 4,685 1,600 38,274 45,086
9,135 8,934 4,980 1,750 24,799 28,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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