AoeStats
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Arabia

503383608Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 25m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Celts · Hong Kong SAR China
1009
+13
🇭🇰 Spanish · Hong Kong SAR China
973
+15
🇭🇰 Vietnamese · Hong Kong SAR China
944
+16
🇭🇰 Franks · Hong Kong SAR China
902
+22
🇨🇳 Franks · China
952
-16
🇲🇽 Spanish · Mexico
949
-16
🇬🇧 Mongols · United Kingdom
947
-16
🇳🇱 Malay · Netherlands
936
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,240 9:56 22:32 — ⚔ Scouts into Archers
39 984 10:43 15:11 — ⛏ Fast Castle
29 750 12:02 19:56 —
23 595 12:53 17:14 — ⛏ Fast Castle
16 403 10:49 15:16 — ⛏ Fast Castle
15 386 17:00 21:42 — ⚔ FC into Scouts
14 367 9:57 15:08 — ⛏ Fast Castle
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,725 5,320 2,140 105 12,290 13,873
6,430 3,475 1,000 100 11,005 12,284
5,350 3,368 745 750 10,213 10,833
5,425 4,142 440 200 10,207 10,487
5,235 3,096 1,300 100 9,731 10,914
4,050 2,601 650 875 8,176 10,917
3,960 2,441 565 0 6,966 8,544
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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