AoeStats
← Abadengo

Black Forest

510959369Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 46m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1294
+18
🇦🇺 Gurjaras · Australia
1290
+18
🇹🇷 Persians · Türkiye
1255
+19
🇨🇳 Britons · China
1243
+20
🇩🇪 Cumans · Germany
1390
-22
🇹🇼 Britons · Taiwan
1324
-18
🇦🇪 Persians · United Arab Emirates
1316
-18
🇹🇼 Celts · Taiwan
1284
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,558 11:50 18:37 44:48 ⛏ Fish Boom FC
34 1,569 10:47 16:17 34:22 ⛏ Fish Boom FC
33 1,544 12:46 16:39 29:22 ⛏ Fish Boom FC
32 1,496 12:31 17:52 29:00 ⛏ Fish Boom FC
32 1,509 11:19 16:26 30:11 ⛏ Fish Boom FC
27 1,267 11:49 16:52 29:17 ⛏ Fast Castle
21 958 9:46 20:17 28:51 ⛏ Fish Boom FC
19 901 8:53 18:35 31:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,180 21,955 13,235 3,635 84,005 97,286
31,070 21,907 22,710 2,225 77,912 79,376
32,655 23,210 18,835 2,840 77,540 80,111
28,745 21,620 17,385 1,400 69,150 74,871
29,530 17,610 13,625 950 61,715 71,314
17,505 24,842 12,910 2,350 57,607 62,351
20,870 18,120 6,825 3,310 49,125 51,660
10,695 15,594 10,235 2,230 38,754 44,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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