AoeStats
← Abadengo

Black Forest

510810187Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 51m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Portuguese · Morocco
1413
+12
🇦🇪 Persians · United Arab Emirates
1327
+16
🇿🇦 Khmer · South Africa
1323
+16
🇺🇸 Cumans · United States
1344
-15
🇪🇸 Saracens · Spain
1321
-15
🇨🇦 Portuguese · Canada
1316
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,291 11:29 14:39 35:41 ⛏ Fast Castle
43 2,222 13:08 17:26 38:04 ⛏ Fast Castle
37 1,943 11:47 15:54 30:31 ⛏ Fast Castle
35 1,802 11:05 21:22 26:37 ⚔ Archers into Fast Imp
35 1,824 11:04 15:24 29:17 ⛏ Fast Castle
24 1,229 11:21 21:50 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,845 20,686 15,745 1,035 76,311 94,555
34,585 18,723 16,075 2,900 72,283 79,317
29,035 24,312 13,850 4,625 71,822 85,614
22,090 23,830 17,565 1,970 65,455 72,386
14,605 22,477 12,505 3,275 52,862 65,286
14,305 12,992 7,415 3,685 38,397 41,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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