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Fortress

507949433Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 56m 45s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1254
+15
🇬🇧 Spanish · United Kingdom
1235
+16
🇻🇳 Britons · Vietnam
1253
-16
🇻🇳 Persians · Vietnam
1215
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,151 8:43 12:31 24:42 ⛏ Fast Castle
33 1,881 9:28 14:07 18:09 ◆ FC into Fast Imp
32 1,819 7:05 12:19 31:12 ⛏ Fast Castle
25 1,410 7:03 11:46 26:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,690 31,830 22,730 3,630 93,880 103,172
19,945 31,895 13,785 3,000 68,625 71,314
25,885 12,755 16,025 2,845 57,510 68,367
26,065 9,470 18,195 2,400 56,130 59,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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