Marketplace
504237994Analyzed1v1 RM
·
27d ago on Sep 4, 2026·
46m 20s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
lgnet's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 30,312 analysed 1v1 players on Marketplace.
lgnet
B
Feudal Age
12:40
vs 10:38
btm 12%
Castle Age
19:22
vs 21:53
top 22%
Imperial Age
33:08
vs 38:57
top 9%
eAPM
16
vs 31
btm 12%
First military
26:27
vs 12:33
btm 3%
▼
Slow Feudal Age at 12:40 — slower than 88% of analysed players on Marketplace
▲
Fast Castle Age at 19:22 — faster than 78% of analysed players on Marketplace
▲
Fast Imperial Age at 33:08 — faster than 91% of analysed players on Marketplace
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (15:44) — usually safest before it
▼
First military only at 26:27 (Scout Cavalry) — later than 97% of analysed players on Marketplace
monsterr1453
B
Feudal Age
9:58
vs 10:38
top 31%
Castle Age
20:27
vs 21:53
top 32%
Imperial Age
35:30
vs 38:57
top 22%
eAPM
14
vs 31
btm 9%
First military
41:41
vs 12:33
btm 0%
▲
Fast Imperial Age at 35:30 — faster than 78% of analysed players on Marketplace
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom after the Feudal click (7:49) — usually safest before it
▼
First military only at 41:41 (Monk) — later than 100% of analysed players on Marketplace
▲
Town centers almost never idle — 2s across the first 20:27