AoeStats
← Adino the Eznite

Arena

507916584Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 43m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1500
+11
🇨🇳 Burmese · China
1470
+12
🇨🇳 Britons · China
1400
+14
🇨🇳 Vietnamese · China
1355
+16
🇺🇸 Poles · United States
1397
-14
🇺🇸 Franks · United States
1380
-14
🇺🇸 Spanish · United States
1373
-13
🇨🇦 Japanese · Canada
1347
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,330 10:55 14:54 26:51 ⛏ Fast Castle
52 2,226 10:59 15:09 36:11 ⛏ Fast Castle
45 1,918 10:31 14:05 27:51 ⛏ Fast Castle
41 1,758 10:42 14:25 29:14 ⛏ Fast Castle
33 1,419 11:20 14:46 31:32 ⛏ Fast Castle
30 1,285 10:04 13:42 28:09 ⛏ Fast Castle
25 1,070 10:05 14:32 29:02 ⛏ Fast Castle
22 961 10:54 14:51 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,895 11,960 30,880 1,750 83,485 87,109
36,645 12,900 18,985 2,530 71,060 75,197
33,925 18,230 10,135 4,300 66,590 78,076
23,410 22,805 9,810 3,900 59,925 69,271
27,290 9,510 9,010 2,250 48,060 56,409
17,330 18,335 9,550 1,485 46,700 62,436
10,070 13,950 9,145 2,150 35,315 39,705
9,590 7,015 3,465 1,555 21,625 27,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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